Topic: A very little, embarassing question
Hello GMan,
i'm new to Irrlicht and your wrapper and at first I'd like to thank you for your great work.
I wanted to modify one of the Irrlicht examples ("07.Collision") in a way that it shows how much polys the level model has. I looked into the Documentation of the Irrlicht engine and found the following line:
virtual s32 irr::scene::IMeshManipulator::getPolyCount ( IAnimatedMesh * mesh ) const [pure virtual]
After that, I looked into your Documentation and found the comand "getPolyCountFromAnimated". I guess I need this one, because in sample 07, the bsp Map is loaded as an animated mesh.
So I tried to implement this simple command into my code, but I always get an error. Could you give me the line I need to put in? I just need an Example how I can "convert" the information from the Irrlicht Documentation to your engine. I know, it's a very stupid question, and maybe it's just too late, but I don't get the solution for that...
greetings,
Tim