Topic: Shader questions
Hi,
I know this might be a little much to ask be is there any example to load models with 4 different textures onto a single model? I'm working on making a space strategy games and would really like to be able to have models in a folder as "ship.x" "Ship_tex.bmp", "ship_lights.bmp", "ship_spec.bmp", "Ship_normal.bmp", and would just load the model with all these applied. From what i understand i need shaders to do this but i haven't fully understood how. is anyone able to give me a working example of just a model with a specular map, normal map, self illumination Map (windows lights,engine glow, etc...), and a color map all applied to it? Or is it really not that easy to get a primitive example working?
Thanks,
Paul