Topic: Molting of the Irrlicht mods
greetings everyone im not sure how many of you visit the forums for Irrlicht, but there are major advancements/bug fixes happening with the engine including a now native B3D loader. given this, im going to take this time to update the design of the mods a bit and would like to request suggestions from you, the users of the mods. is there something you would change in the design? here is my current list of things i want to do during the redesign:
a) im going to join the two mods into a single mod called gg.Irrlicht. i dont think anyone is using them seperately so there is no point to keep them seperate.
b) im going to drop the T_irr (this one is going to make some folks happy )
c) im going to implement some helper functions for some of the more common create() functions similar to the 3Impact mod. for example, instead of using T_irrVector3df.createFromVals(1,0,1) you would do something like _VECTOR3D(1,0,1). for color instead of T_irrSColor.createFromVals(155,155,155) you would use _SCOLOR(155,155,155).
d) fix any casting that may not be accurate (similar to the animation node fixes).
please, reply with any and all suggestions please keep in mind that the goal of the Irrlicht mods are to be as consistant as possible with the Irrlicht interface.