Topic: MacOS X support
I assume that the wrapper doesn't support MacOS X. I'm currently having Irrlicht running on MacOS X using Xcode and on Windows using Dev-C++. Being able to develop in BlitzMax for both platforms simultaneously woulde be so much nicer. Any idea how hard it would be?
Irrlicht 1.1 doesn't compile on MacOS X (unless you download it from SVN). Besides that there is also no DLL on OSX (i.e. framework), the "libMacOSX.a" is compiled directly into the app. I'm not sure how much of a problem that is in BMX. I'm ready to help out.