Topic: array and mesh
P5E Q6600@2,6Ghz, 4go corsair, 2*150go velociraptor, Radeon3850, 24" samsung LCD.
BMAX 1.30 + Irrlicht wrapper 1.4.2
BMAX 1.30 + Irrlicht wrapper 1.4.2
GMan's Mods & Stuff → Programming → array and mesh
I'm not sure how to explain. I would use
Global Textures:Array_ISceneNode_ptr = Array_Iscenenode_ptr.createWithSize(10)
Textures.Insert(Driver.getTexture("media/2ddemo.bmp"), 1)
This way you would have a texture in the first element of the texture array.
GMan's Mods & Stuff → Programming → array and mesh
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