Hi, Only tomorrow I will be on my normal computer.
But right now, I ran your test.exe on an old Geforce 4 (celeron 1.7, 384mb) and it worked great! (Dx 9 & 8 = +/- 400 fps ; OpenGl =21 fps because GeForce4 does not suport OGL multitexture...).
I also compiled and ran the exemples here (with DX9, 8 and OGL) and I received no error, they worked fine (except for OGL poor GF4 support). So the device.getCursorControl().setVisible(False) worked.
Tomorrow, I will test on another computer ( Radeon 9600) and post the results.
The first computer I tested in a notebook with ATI integrated 200m (DX 9c and OGl 2.0 capable). I tested the exemples with DX9,8 and OGL; all gave the same error with device.getCursorControl().setVisible(False). But the compiled exemples I download from Irrlicht site (v 1.2) worked fine; the problem was when I compiled with BMax. I tried to use hidemouse but it did not work.
ps.: Another doubt: I was testing IB3D. Very impressive. As it has no sprite commands, so i guess I should use Irrlicht billboard. I think I solved this doubt.
thank you