Topic: .X poly limit?
unfortunately i am bound to work with enourmous amounts of data, but i've managed to export and import to irrlicht a 1.3 million poly .X using
pandasoft exporter for max (could not get the polytrans .X format to work...).
BUT, when collapsed to a single object, this object causes bmax to stall forever, and i read something on the irrlicht forums about a 65,000 limit regarding the .X format in 2005, and that a fix could be expected for later versions.
nvidia FX composer loads my .X file amazingly fast and painless, so i am wondering if there is still a limit in irrlicht? if so, does anyone know exactly what is the limit?
...and lastly, this is just a static object, would .X still be a preferred file format?
wow, finding a good export workflow is a science in itself