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GMan's Mods & Stuff → General → MacOS soon!
I have a Mac and am a developer, so might be able to help you with this one, depending on the work involved.
wow that would be much appreciated AaronK as long as the Irrlicht distro includes the libirrlicht.a file for MacOS, it would more than likely entail making sure the BlitzMax compile works and runs. due to the decent interface/implementation seperation Irrlicht has, when i port the new version with MacOS supported it shouldnt be too much of a change to the existing codebase as far as BlitzMax is concerned. now if the .a file is not included that is a different story. then we need to actually compile Irrlicht itself on the Mac to get the .a and then move on to BlitzMax. in any case, when the Mac distro comes out and i have time to do my implementation analysis i will let you know. thanks again for the offer
Mac version is out! Hope it's not a massive task for you to get it working.
groovy looking now. all my other projects will be on hold until this is done so (without looking at it yet) i would expect within a week. after my initial analysis i will give a better estimate. thx for letting me know!
Good work. Unfortunately I don't have a Mac so can't test it. Maybe you could post a topic about it on blitzbasic.com?
just by luck of the draw, my Mac is arriving today (Valentines Day) so i will not be able to get to it until tomorrow. FedEx does say its on the truck for delivery and i have plenty of time Wed and Thurs so if all goes well, by this weekend you Mac folk will have a new toy to play with
ooooh baby! this is really gonna help me out. thx a bunch!
Any news about the Macversion? Please
Import "libIrrlicht.a"
i would like to try that file out Will if you wouldnt mind zipping it up and emailing it to me. also, were you able to use the Xcode project provided by the Irrlicht distribution or did you make a new one? im looking for directions on how to make a new project in Xcode 1.5. i gave it a couple of tries but failed miserably
thx will unfortunately it will be several hours before i can try it out like around 13 hours...
aaaargh! it was a no-go Will i get the same malformed object error. could you try the GCC 3.3 compile?
The GCC option wasn't there, so I added it but I can't be sure it added right - anyway, I set it to 3.3 and on build it gave me 53 errors, most of which were "error: template with C linkage.
WIthout the GCC set to 3.3 it built fine - and with the GCC option set to 4.0 it also built fine.
PS: With deployment target set to 10.1 and GCC set to 3.3 it failed to build in the same manner.
Are we waiting / hoping that your new computer might be a solution, or all we all out of ideas atm?
Are we waiting / hoping that your new computer might be a solution, or all we all out of ideas atm?
currently i have exhausted all options except rebuilding the project in Xcode 1.5. i failed the first time i tried last week and havent done so since. if i could get past the goofy malformed object errors im pretty sure i could get it working.
Any gprogress?
i have rebuilt the project in Xcode 1.5 and with a few minor changes to the code i was able to get it to compile. it seems a bit small at 800K so im not sure im including everything... but hey! it compiles unfortunately though it is not recognizing the createDevice() function that takes the IrrlichtParameters instance. when linking it fails with an error saying it cant find it. this is puzzling since i know it compiled the CPP file that would have that function in there and the function declaration is in a different location but there as well. it should all be found. anyways, thats where im at. a little but further, but still a no-go.
GMan's Mods & Stuff → General → MacOS soon!
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