Topic: Using the Irrlicht documentation
Local bill:IBillboardSceneNode = smgr.addBillboardSceneNode()
bill.setMaterialType(EMT_TRANSPARENT_ADD_COLOR )
GMan's Mods & Stuff → Programming → Using the Irrlicht documentation
Local bill:IBillboardSceneNode = smgr.addBillboardSceneNode()
bill.setMaterialType(EMT_TRANSPARENT_ADD_COLOR )
greetings when converting to BMAX, some things dont port well. properties and method overloads mainly. properties had to be converted to get/set type methods. if what you are trying to access is a property then there should be a getProperty()/setProperty() set of methods to access it. method overloads arent possible in BMAX unfortunately. those are converted into unique names similar to the one you are looking for. the best way to find out these and the properties is to simply look at the BMX code file for the class you are working with.
Ah know I understand how it's working.
Thank you very much!
GMan's Mods & Stuff → Programming → Using the Irrlicht documentation
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